The First MLH Gaming Hackathon in US/Canada: build the best video game, board game, or gaming tool!

QuackHack, hosted by the University of Oregon, is the first ever Gaming Hackathon sponsored by Major League Hacking in the United States! This hackathon is open to all college students of all majors. If you have any questions about location, hardware, etc. please go to or email Hope to see you there!


Friday, January 15, 2016

4-7pm/Lillis Atrium: Student registration & Sponsor Alley
7-7:45pm/Lillis 180: Keynote Address & Ground rules - Open to the public to attend
7:45-9pm/Lillis Atrium: Dinner
9-11pm:Team formation & ideation & hacking begins
9pm/Lillis 145: Hardware check-out
Midnight/Lillis Atrium: snack

Saturday, January 16, 2016

6-8am/Lillis Atrium: Breakfast
12-1pm/Lillis Atrium: Lunch
   Chill out with Indie who will be broadcasting on-site from!
3-5pm/Lillis 211: Tech Talks - short talks on programming, trends in gaming, etc.
4-6pm: Mentors onsite for team check-ins
6-8pm/Lillis Atrium: Dinner
Midnight/Lillis Atrium: snack

Sunday, January 17, 2016

6-8am/Lillis Atrium: Breakfast
9am: Team Projects submitted
10am-12pm/Lillis Atrium: Demo Day — Open to the public to attend
12pm-1:30pm/Lillis 145: Hardware check-in
12-1pm/Lillis Atrium: Lunch
1-2:30pm/Lillis 180: Finalists present; Judging & Awards — Open to the public to attend

View full rules


All participants must be a college student during the whole length of QuackHack. 4-year University and community college students are all welcome.

Teams may be no larger than five members. This is larger than the normal 4 at MLH events because of the interdisciplinary nature - be sure to pick up an artist, designer, or musician to have a complete product!

All members must be registered for and physically present at QuackHack.


Your product must fit into at least one of three categories in order to be eligible to win: video game, physical game, or gaming tool.

Video Game: A game played with an electronic screen as its primary interface, most or all of which is defined using code.

Physical Game: A game played without an electronic screen as its primary interface. Varying between high-tech (using sensors and beacons) and low-tech (card or board game). May use monitors/screens, but they cannot be the primary interface.

Gaming Tool: A product that contributes to an existing gaming environment, either electronic or physical. Examples range from an eSports AI, tracking the most commonly successful pairings in Cards Against Humanity, or a physical product that makes a game better.

You are welcome to work on another project that does not meet any of these requirements, but it will NOT be eligible to win any major categories or the Best in Show prize.

How to enter

Registration is officially closed! Please email us if you're a student in the state of Oregon looking to get on the waitlist.


Project submission will be through Devpost. Details will circulate Saturday evening.


Jeff Tunnell

Jeff Tunnell
Co-Founder, Spotkin

Joe Maruschak

Joe Maruschak
Executive Director, Eugene RAIN

Rick Turoczy

Rick Turoczy
Co-Founder, Portland Incubator Experiment

Eric Wills

Eric Wills
Senior Instructor, UO CIS

Brett Seyler

Brett Seyler
Founder, Americana Game Studio

Judging Criteria

  • Project Difficulty
    Were there real problems to solve? We're looking for a balance between the product's complexity, and the demand that places upon your execution, polish, and design.
  • Execution
    Does it work? It doesn't have to look pretty, but could you be convinced that the product is a minimum viable product, testable by real people?
  • Polish / Design
    Is it pretty? Is the interface intuitive? The product should feel pretty enough to show off: music, art, clean interface, or any combination thereof.
  • Creativity
    Is it a unique idea? Is it just another Flappy Bird clone, or did they take an old idea and make it novel?
  • "Science Fair" Demo
    Can you demonstrate and explain what it is, how it works, and why it's cool? Wow the judges as they come by your booth and try your product!
  • Stage Demo (FINALISTS)
    Can you demonstrate and explain what it is, how it works, and why it's cool? Captivate the audience from the stage as a QuackHack finalist!